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Worms revolution telekinesis
Worms revolution telekinesis










worms revolution telekinesis

Scientists with their big head can heal your team of worms at the start of every one of your turns. For you veterans of the series, you can think of the classic worms as the Soldier class.

#Worms revolution telekinesis series#

The addition of a class based system is the biggest change to the series with four different classes to choose from: Soldier, Scientist, Scout and Heavy. The plug hole utility item can drain the water, but unless you are near death, simply jumping your way out is a viable option as the damage the water does is so inconsequential. Worms that are trapped underwater take a tiny bit of damage each turn, but the damage amount is so little it harder seems like a worthwhile strategy. Using water guns, water bombs, as well as trapped water, it is possible for worms to be washed away by flowing water across sloped terrain. The objects aren’t as fragile as they should be taking more than a single blast from a grenade or bazooka to destroy them, severely limiting their usefulness.Īnother one of the additions to the game is the use of dynamic water during matches. These objects add a new dimension to the matches, especially since they can also be moved/rotated around the map by using certain abilities such as telekinesis. Fire a bazooka at a lighter and it will explode engulfing the surrounding area with fire, water bottles will drown areas with dynamic water while test tubes will infect any nearby worms with poison. In Worms Revolution, objects have a complete physics system that separate them from the landscape. In previous Worms titles, landscapes and objects were completely static.

worms revolution telekinesis

With a limited amount of time given per turn, you must make the best of each turn and try not to waste perfect opportunities. The Ninja ropes are not as effective as they used to be with it being near impossible to “cheat” the system and swing yourself across entire levels. Helping you get across the landscapes are ninja ropes and jetpacks – a staple of the series. Not wacky enough? How about using flying sheep, a concrete donkey and even a banana bomb. Dynamite can be used to drop on unexpected worms while my personal favorite the Holy Hand Grenade will not only take care of worms, but will take out a large chunk of the environment with it. Taking control of a team of worms, you are pitted against up-to-three other teams taking turns firing all sorts of wacky weapons. Do worms even have feet? In a world where we are giving them hands and jetpacks I’m sure we can give them feet. Utilizing a brand-new engine with tons of customization, Team17 allows you have all new Worms “moments” – tossing a grenade that falls perfectly to the feet of another worm or using the wind to make an impossible bazooka shot. Worms Revolution returns the series to 2D turn-based gameplay after a couple disappointing forays into 3D. For 17 years now, Team17 has allowed me to declare warfare amongst rival worms with wacky and crazy weaponry.












Worms revolution telekinesis